Backwards Compatible

Backwards Compatible #4 - X-Men (Sega Genesis/Megadrive)

April 24, 2024 Episode 4
Backwards Compatible #4 - X-Men (Sega Genesis/Megadrive)
Backwards Compatible
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Backwards Compatible
Backwards Compatible #4 - X-Men (Sega Genesis/Megadrive)
Apr 24, 2024 Episode 4

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In episode 4 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the mutant frenzy with "X-Men" for the Sega Genesis, released in March 1993. We explore how this game captured the essence of the beloved comic book characters, featuring a robust selection of mutants and challenging gameplay that made it a standout title of its era. We discuss how the game’s design and mechanics were ahead of their time, allowing players to switch between characters like Cyclops, Wolverine, Nightcrawler, and Gambit, each with unique abilities that influenced gameplay.

Additionally, we share our thoughts on the '90s "X-Men" animated series, an essential part of our—and many others'—Saturday morning rituals, and compare it to the new "X-Men '97" series on Disney+. This comparison gives us a chance to discuss the evolution of X-Men media and its impact on both old and new generations of fans. As always, we wrap up the episode by reflecting on other pop culture highlights from March 1993, providing context for the era when the X-Men game was first making waves. Join us for this nostalgic journey back to the time when mutants ruled both the small screen and our gaming consoles.

Also, if you want to jump right into the gaming discussion, scroll over to 24:08 on your podcast player, if you want to skip past our thoughts on other X-Men related stuff.

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Check out the site for some awesome Gen 'S' swag :)

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Show Notes

Send us a Text Message.

In episode 4 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the mutant frenzy with "X-Men" for the Sega Genesis, released in March 1993. We explore how this game captured the essence of the beloved comic book characters, featuring a robust selection of mutants and challenging gameplay that made it a standout title of its era. We discuss how the game’s design and mechanics were ahead of their time, allowing players to switch between characters like Cyclops, Wolverine, Nightcrawler, and Gambit, each with unique abilities that influenced gameplay.

Additionally, we share our thoughts on the '90s "X-Men" animated series, an essential part of our—and many others'—Saturday morning rituals, and compare it to the new "X-Men '97" series on Disney+. This comparison gives us a chance to discuss the evolution of X-Men media and its impact on both old and new generations of fans. As always, we wrap up the episode by reflecting on other pop culture highlights from March 1993, providing context for the era when the X-Men game was first making waves. Join us for this nostalgic journey back to the time when mutants ruled both the small screen and our gaming consoles.

Also, if you want to jump right into the gaming discussion, scroll over to 24:08 on your podcast player, if you want to skip past our thoughts on other X-Men related stuff.

Support the Show.

We've got merch!

Check out the site for some awesome Gen 'S' swag :)